MVVM compatible

first post: leemcpherson wrote: First, this is an extremely awesome project. Thank you! Second, ...

latest post: AndyBeaulieu wrote: Hello, Yes, you could certainly make it bindable which is great fo...

hexagon not shaped right for physics engine

first post: Wiekno wrote: any hints as to why my hexagon is missing two of it's sides when vi...

latest post: Wiekno wrote: this seems to fix problem...added one more line segment which makes...

Physics sprite polygon being rendered as a rectangle, why?

first post: firkinfedup wrote: Hi there, I'm trying to make what resembles a square with a circle...

latest post: firkinfedup wrote: I have a working solution, made by me manually tracing a path for t...

Resize Physics Canvas to Fill Screen

first post: BernicusMaximus wrote: I have been working with the physics helper in a C#/XAML app for a ...

latest post: Graeme_Burr wrote: Ok I know this is a bit of an old thread but I encountered it while...

License

first post: attrib75 wrote: Ok, there's a discussion on this in the Farseer Physics page, but I...

latest post: attrib75 wrote: Thank you for your response. What exactly is the information that ...

Adding controls programmatically

first post: attrib75 wrote: I may be doing this all wrong, so forgive me, but I'm trying to use...

latest post: attrib75 wrote: Thank you again for your reply. I ended up getting to work by sett...

Texture to polygon

first post: attrib75 wrote: I see that the Farseer Physics Engine supports texture to polygon a...

latest post: attrib75 wrote: Thank you for your answer. I'll check that out!

My First Farseer Hello World sample on Windows Phone

first post: goldengelch wrote: Hi I just wanted to share my first "Hello World" VB.Net sample he...

How can I add a basic polyline?

first post: LandoUWB wrote: Here is what I have, but it won't draw any lines on the screen ...

Polygons with curves

first post: MaxGroove wrote: Hi, Perhaps this is obvious, but I'm wondering why paths containin...

latest post: jus71 wrote: Hi, is this a limitation of farseer? Or is it possible to add this...