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I can see that it is possible to load images into the PhysicsSprites; is it also possible to make transparent Paths around the edge of the image to identify the "edges" of these sprites?
Yes, just make sure the Path is the _first_ child element in the PhysicsSprite, and set its Visibility to Collapsed.
Remember that you can turn DebugMode="true" on the PhysicsCanvas to make sure the boundary is picked up correctly.
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